About USP-S Stainless

USP-S Stainless applies a simple two-tone finish to the silenced pistol, pairing a stainless steel slide with a dark frame, suppressor, and grip. Among USP-S skins in CS2, it stands out for its understated industrial look and its connection to the classic Counter-Strike: Source-style USP design.

Release & Source

The USP-S Stainless can be found in the CS:GO Weapon Case 3.

Float Range & Wear

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The USP-S Stainless is available in all conditions, from Factory New to Battle-Scarred. The higher the float value, the more scratches and wear will be visible on the skin.

Rarity

Drop Chance~79.92%

The USP-S Stainless is a Mil Spec Grade-tier skin with an estimated drop chance of ~79.92%, making it one of the more common USP-S skins in CS2.

Popularity

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Community Rating

Frequently Asked Questions

What stickers look best on USP-S Stainless?

The metallic silver finish works well with clean monochrome stickers like Crown (Foil), Lambda (Holo), and Team LDLC.com (Holo) Cologne 2014. For a darker tactical look, try Battle Scarred, FURIA (Holo), or BIG (Foil). If you want a warmer contrast, Gold Web and Natus Vincere (Gold) can add color without clashing with the steel slide.

What gun is the USP-S based on?

The USP-S is based on the Heckler & Koch USP, with the in-game silenced version resembling the USP Tactical because of its threaded barrel and suppressor setup. In Counter-Strike, it serves as the Counter-Terrorist starting pistol. The USP-S Stainless keeps that familiar profile and pairs it with a brushed steel slide finish.

How do I get the USP-S in CS2?

The USP-S is one of the default Counter-Terrorist starting pistols in CS2, but you choose between the USP-S and the P2000 in your loadout. To use the USP-S Stainless specifically, you need to own the skin and equip it on the USP-S slot. It can be found on the Steam Community Market, third-party marketplaces, or by opening a CS:GO Weapon Case 3.

How much damage does the USP-S do in CS2?

The USP-S deals 35 base damage per body shot at close range in CS2, before armor and range reduction are applied. A headshot is lethal against an unarmored opponent, while armored enemies usually require a follow-up shot. Its lower magazine size is balanced by strong accuracy and a suppressor that helps reduce shot visibility and sound.