Sticker facecrack Berlin 2019
About Sticker facecrack Berlin 2019
Sticker facecrack Berlin 2019 is an autograph sticker featuring facecrack’s signature in a stylized handwritten design tied to the StarLadder Berlin 2019 Major. As a player sticker rather than a weapon finish, it stands out through its clean signature-focused layout and its connection to the Berlin 2019 event.
Release & Source
The Sticker facecrack Berlin 2019 can be found in the Berlin 2019 Minor Challengers Autograph Capsule.
The Sticker facecrack Berlin 2019 is a High Grade-tier sticker with an estimated drop chance of ~80% per capsule, making it one of the more common stickers in CS2.
Popularity
Community Rating
Frequently Asked Questions
Sticker facecrack Berlin 2019 is a player autograph sticker released for the StarLadder Berlin 2019 Major. It features facecrack’s signature and comes from the Berlin 2019 Minor Challengers Autograph Capsule. In CS2, it is mainly used on crafts tied to CIS-themed lineups, event memorabilia, or autograph sticker combinations.
This sticker works best on darker or neutral finishes where the autograph stays readable. Good matches include AK-47 Redline, USP-S Guardian, M4A1-S Night Terror, and AWP Graphite. If you want a Berlin 2019 event-themed craft, it also fits well on skins with simple finishes that leave space for multiple autographs.
This sticker is usually used in autograph crafts rather than color-matched builds. A common approach is applying four matching facecrack Berlin 2019 stickers on clean rifles like the AK-47 Slate or M4A1-S Printstream, or mixing it with other Berlin 2019 player autographs from the same regional scene. Scraped versions can also be used if you want a more worn tournament-capsule look.
Yes, if you are building around the StarLadder Berlin 2019 Major, this sticker fits naturally because it is an official player autograph from that event. It makes the most sense alongside other Berlin 2019 autographs, team stickers, and weapons crafted around that tournament. Its value in an inventory is usually tied more to event or player-theme consistency than to broad standalone demand.

